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 Caleb's Boss Suggestions

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PostSubject: Caleb's Boss Suggestions   Sun Mar 18, 2012 1:21 pm

Suggestion #1

Make claws less powerful

Reason?

Claws are too overpowered at the moment and it ruins a great hybrid fight, Test out the specs for yourself and you will see it is very over powered and will affect the amount of pkers that join.

Suggestion #2

A ::dicing area

Reason?

A ::dicing area will allow dicers to have a set spot to dice. This will allow the home to be less clogged up, and therefore making it easier for people to get help once they join.

Suggestion #3

A better jail

Reason?

The reason we need a new jail is because the 20 Monkey kill thing is mis leading and causes more incidents. The way to resolve this is similiar to how it was in the 508 which is have two jail commands which are:

::permjail (Name) And ::tempjail (Name)
or
::2jail1 (Name) And ::2jail2 (Name)

The left side ones will be for players who have been given a jail sentence for example; 1 day or more.

The right side ones will be a warning for players who Insult Staff or break small rules.

Suggestion #4

Fix Donator Zone spec recovery

Reason?

If you are to wait until 40% spec bar then click on the teleport and wait a bit you will have 150%. Which allows you to do 3 specs which is a bug that needs to be fixed.

Suggestion #5



Last edited by Mysterious Man on Mon Mar 19, 2012 12:12 pm; edited 1 time in total
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PostSubject: Re: Caleb's Boss Suggestions   Sun Mar 18, 2012 3:43 pm

Abel already knows about the dragon claw issues. Also, I don't think a dicing area should be included because our max at the moment is roughly 6-10, with maybe 4 of them dicing at one time.

I agree we do need a better jailing system. I understand the monkeys are meant to prevent abusive jailing, however, that defeats the purpose of a trustworthy staff team. I am annoyed that I can jail someone for scamming or insulting people, and then they just get out in 5 minutes by killing the monkeys.

Keep 'em coming Smile
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PostSubject: Re: Caleb's Boss Suggestions   Mon Mar 19, 2012 7:32 am

It doesn't matter if we have 6 players or 100.

It will be a good thing to have when we get alot ot players and it's better to have it now then later on.

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