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 Some codes

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PostSubject: Some codes   Tue Jun 19, 2012 6:31 pm

Zombie Mini-Game Adjustments

If you used the same guidelines as the Fightcaves (Jad) then this will work 80%.

Code : c.sendMessage(" You are now on wave " + waveId + " ");

Location : I believe it is depending on how you have set your file out but it should be around SpawnNextWave(c).

This will tell you what wave you are when it starts, Like a simple text in your chatbox for only you to see. The reason it is 80% is because it starts at wave 0, This means when you enter it's Wave 0 instead of wave 1.

But it is a much better thing to put in while Abel codes in the command for it.

Zombie Key Chest

I was testing out what happened when you feel your inventory up and attempt to get a key from the chest, The result was i got owned for a key. This can be easily resolved by a simple command ;

(Don't know exactly but Abel should)

If (Inventory is full) {

* Key *

(randomKey) = The Public Int that is responsible for picking the random key you get.

"addBank" = What ever Abels code is for adding items too bank

(Inventory is full) = What ever Abels code is for noticing if Invent is full

Incase of accidentally forgetting that your inventory is full and attempting to get the key, It will instead notice it and send it too the bank. This is also a good idea for after the Zombie Mini-game.

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